Moving camera, Overstock malus, Stat modifiers and FMOD integration

Summary

The title says it all.
I feel that the overstock malus (big speed decrease and prevent attack/absorb inputs) will work pretty well for this kind of game. But for now, the enemy and the map are still way too rough to judge the absorb / attack part of the core GP loop. So, the next build should introduce the room to room system and hopefully some more test content for the enemies and their attacks (including bullet types).
I also really need to have a look at the resistances / weaknesses system. It's one of the main pillars of the game after all: Strategically absorb the right bullets to use them against the right enemy in the room. "Right" still need to be defined / experiment with though. My experience with this kind of game is usually to destroy first smaller enemies that add chaos to the more predictable patterns generated by the bigger enemies. I feel the rooms should be designed around that idea (and its variants).

Changelog

Add stat modifier system
Add overstock malus and its conditions
Integrate FMOD
Add various SFX and a music for testing
Add a follow camera with a dead zone

Share your feedback!